Generating Books

In our upcoming roguelike, The Sargosian Abyss, you may stumble across books when exploring the dungeon. Each book has an associated topic and will improve the skills of certain party members if they read it. Each book has text generated using a Markov chain which is constructed from a corpus associated with the given topic. […]

Map Generation

I have started working on an expansion for Battle for Esturia. In this expansion you will create a custom party and explore the depths of a massive procedurally generated dungeon. I want to combine my favorite parts of roguelike games like procedural generation and perma-death with the tactical party-based combat of the original game. Over […]

The Feleesi

The deserts surrounding the arcane city of Kalasara are a barren sun scorched wasteland, but it was not always this way. Once this land was a fertile paradise home a people known as the Feleesi, a strong and intelligent cat-like people. In a time before humans had even discovered the plow, the Feleesi had already […]

Main Quest Complete

Over the past two years I’ve been developing an old-school open world tactical RPG. Between work and raising two young kids it can sometimes be difficult to find time to work on this hobby of mine and it’s almost impossible to find the time or motivation to post updates, but as of last month I […]

The Rokawa

The Rokawa are humanoid wolf-like creatures created by the nature god Athos. Their city of Golan lies in the northeast at the edge of the mountains. Positioned near a rich copper vein, the city became rich mining and selling the precious metal to the nearby city of Zarnath. However, disaster struck the Rokawa when the […]

New Directions

The tactical RPG I have been working on has undergone a lot of changes over the past few months. This includes a name change from “Legends of Teramore” to “Battle for Esturia”. The name change is mainly to avoid infringing on Blizzards copyright, as the original name was very similar to the Isle of Theramore […]

Barbarians

The orc barbarians living the northern mountains are some of the mightiest warriors in the world, relying on brute strength and bestial rage to vanquish their foes. Divided into various nomadic tribes, the northern orcs survive the harsh mountain winters by hunting and raiding. These tribes are constantly warring amongst themselves; a situation encouraged by […]

Necromancy

While spellcasters of all kinds are hated and feared throughout most of Teramore, the people have a special disdain for necromancers. Even in Kalasara, where magic is embraced and taught in the academy, necromancy is strictly forbidden. The ability to commune with the dead, animate corpses, and summon spirits is considered unnatural by nearly all […]

Teramore World and Creation Story

This week I decided to share a map of the world of Teramore, along with the world’s creation story. In the beginning there was the infinite ocean and through its waters swam the dragon of chaos. As the monster swam, it created waves, and from these waves arose the god Himir and the goddess Threya. […]

Website Launch

Today, I am happy to announce Legends of Teramore, an exciting strategy RPG featuring an interactive player-driven story. The game is being created by a one-man team and has been under development for about a year. The majority of the game engine has been completed and I feel like I’m finally ready to showcase where […]