Generating Books

In our upcoming roguelike, The Sargosian Abyss, you may stumble across books when exploring the dungeon. Each book has an associated topic and will improve the skills of certain party members if they read it. Each book has text generated using a Markov chain which is constructed from a corpus associated with the given topic. […]

Map Generation

I have started working on an expansion for Battle for Esturia. In this expansion you will create a custom party and explore the depths of a massive procedurally generated dungeon. I want to combine my favorite parts of roguelike games like procedural generation and perma-death with the tactical party-based combat of the original game. Over […]

The Feleesi

The deserts surrounding the arcane city of Kalasara are a barren sun scorched wasteland, but it was not always this way. Once this land was a fertile paradise home a people known as the Feleesi, a strong and intelligent cat-like people. In a time before humans had even discovered the plow, the Feleesi had already […]

Main Quest Complete

Over the past two years I’ve been developing an old-school open world tactical RPG. Between work and raising two young kids it can sometimes be difficult to find time to work on this hobby of mine and it’s almost impossible to find the time or motivation to post updates, but as of last month I […]

Barbarians

The orc barbarians living the northern mountains are some of the mightiest warriors in the world, relying on brute strength and bestial rage to vanquish their foes. Divided into various nomadic tribes, the northern orcs survive the harsh mountain winters by hunting and raiding. These tribes are constantly warring amongst themselves; a situation encouraged by […]